Slow playing (also called sandbagging or
trapping) is
deceptive play in
poker that is roughly the opposite of
bluffing: betting weakly or
passively with a strong holding rather than betting
aggressively with a weak one. The
flat call is one such play. The objective of the passive
slow play is to lure opponents into a pot who might fold to
a raise, or to cause them to bet more strongly than they
would if the player had played
aggressively (bet or raised). Slow playing sacrifices
protection against hands that may improve and risks
losing the pot-building value of a bet if the opponent also
checks.
Sklansky defines the following conditions for profitable
slow plays:[1]
- A player must have a very strong hand.
- The
free card or cheap card the player is allowing to
his opponents must have good possibilities of making
them a second-best hand.
- That same free card must have little chance of an
opponent a better hand or even giving them a
draw to a better hand on the next round with
sufficient
pot odds to justify a call.
- The player must believe that he will drive out
opponents by showing
aggression, but can win a big pot if the opponents
stay in the pot.
- The pot must not yet be very large.
- Seven-card stud example
- In a
Seven-card stud game, Ted's first three cards are
all fours. Alice with a king showing bets first, Ted
raises and Alice calls. On the next round, the Alice
catches another king, and Ted miraculously catch the
last four (making four-of-a-kind). Ted suspects Alice
has two pair or three kings, and Alice suspects that Ted
has two pair or three fours. Alice bets again, and Ted
just flat calls. Ted decides to just call for next round
or two, and maybe even check if Alice doesn't bet,
rather than raising, for several reasons. Ted's hand is
so strong that the chance of getting beaten is
negligible, so he doesn't need protection. If Alice just
has two pair and Ted acts strongly, Alice may think Ted
has three fours and fold if she doesn't improve. By
allowing Alice to continue for smaller stakes, Ted hopes
that Alice will improve to a very strong (but second
best) hand that will induce her to bet, raise, or at
least call in the later betting rounds.
Relationship between slow playing and bluffing
Against observant opponents, the frequency of bluffing
affects the effectiveness of slow playing, and vice versa.
If a player's table image is that of an aggressive bluffer,
slow playing is less important because his opponents will be
more willing to call his usual bets and raises. Similarly,
if a player is perceived as a "trappy" player (uses frequent
slow plays), his bluffs are less likely to be respected
because his opponents expect him to slow play his strong
hands.[2]
Check raising as a slow play
A
check-raise is not necessarily a slow play. Often, the
purpose of a check-raise is to
drive out opponents from a pot, which is the opposite of
the goal of a slow play.[1]
However, within the context of a single betting round,
check-raising can be employed as a slow play.
- Draw poker example
- Alice, Bob, Carol, and David are playing
draw poker. After
anteing, Alice starts with a pair of aces, and opens
the betting for $2. Bob raises an additional $2,
bringing the bet to $4. Carol folds. David calls the $4,
and Alice puts in an additional $2 to match the raise.
Drawing three cards, she receives another ace, and a
pair of fives. Since her aces-full is almost certain to
be unbeatable, it does not need the protection of a bet.
Also, Bob earlier raised, and David called a raise, so
they likely have strong hands and one of them will bet
if Alice doesn't. Finally, since Bob and David earlier
showed strength, and they know that Alice knows this,
Alice betting into them would be seen as a bold move
likely to scare one or both of them off, especially if
they weren't as strong as they seem. Alice decides
conditions are right for a slow play: Alice checks. As
she hoped, Bob bets $2. David thinks for a minute, then
calls the $2. Alice now springs the trap and raises $2.
Bob calls the additional $2, and David (who now realizes
that he is probably beaten) folds. Bob reveals three
sixes, and surrenders the pot to Alice. If Alice had
just bet her hand on the second round, it is likely that
Bob would just have called and David may or may not have
called, earning Alice $2 to $4 on the second round. But
with the slow play, she earned $6.
Even in games (such as California
lowball) where the check-raise is not allowed, one can
make other sandbagging plays such as just
flat calling instead of raising with a very strong hand
and then later raising.
Fishing for the overcall
Fishing for the overcall occurs when the last card
a player is dealt makes him a very strong hand, an opponent
in front of him bets, and there are more opponents yet to
act behind him. While the player might normally raise with
his hand, just calling may encourage the opponents behind
him to
overcall when they would have folded to a raise. For
this play to be used profitably, one or more conditions like
the following must be met:
- The original bettor is all-in and therefore has no
money to call a raise.
- The player is confident that the original bettor was
bluffing and would not call a raise.
- There are several opponents yet to act. If there is
only one opponent yet to act, then getting the overcall
would gain no more money than raising and having the
initial bettor call.
- The opponents are likely to overcall the initial
bet, but not a raise. This play sacrifices the profit
that might have been made from opponents who would have
overcalled a raise.
A common example of fishing for overcalls occurs in
High-low split games like
Omaha hold 'em. If John is confident that Mary is
betting a high hand, then John might flat call with his low
hand to fish for overcalls rather than make it more
difficult for opponents to call. If John were to raise, he
and Mary would gain no profit at all if no other opponents
called.
[3]
References
- ^
a b
David Sklansky (1987). The Theory of Poker.
Two Plus Two Publications.
ISBN 1880685000.
-
^
Dan Harrington and Bill Robertie
(2005). Harrington on Hold'em:
Expert Strategy For No-Limit Tournaments; Volume II:
Strategic Play. Two Plus Two Publications.
ISBN 1880685353.
- ^
Sharing in high-low games by Steve Badger