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Poker strategySubmitted by admin on Tue, 11/06/2007 - 17:04.
Online PokerPoker strategy
Poker strategy is a complex subject. This article only attempts to introduce basic strategy concepts. The fundamental theorem of pokerThe fundamental theorem of poker states that every time you play your hand the way you would if you could see your opponent's cards, you gain, and every time your opponent plays his cards differently from the way he would play them if he could see your cards, you gain.[1] This theorem is the foundation for many poker strategy topics. For example, bluffing and slow-playing (explained below) are examples of using deception to induce your opponents to play differently than they would if they could see your cards. There are some exceptions to the fundamental theorem in certain multi-way pot situations, as described in Morton's theorem. See the articles on the fundamental theorem of poker and Morton's theorem for more details. Pot odds and poker probabilitiesThe relationship between pot odds and odds of winning is one of the most important concepts in poker strategy. Pot odds are the ratio of the size of the bet required to stay in the pot to the size of the pot.[1] For example, if a player must call a $10 bet for a chance to win a $40 pot (not including his $10 call), his pot odds are 1-to-4 (20% probability). To have a positive expectation, a player's odds of winning must be at least equal to his pot odds. Continuing the previous example, if the player's odds of winning are also 1-to-4, if he plays the pot five times, he puts in $10 five times, loses four times and wins $50 once (breaking even). See the article on pot odds for a more about including manipulating pot odds, implied pot odds, effective implied odds, and reverse implied odds. See the article on poker probability for more about determining the odds of having (or improving to) the best hand. DeceptionBy employing deception, a poker player hopes to induce his opponent(s) to act differently than they would if they could see his cards. Bluffing is a form of deception to induce opponents to fold superior hands. Against observant opponents, it is necessary for a player to bluff sometimes to induce opponents to call his bets when he actually does have a superior hand. If opponents observe that a player never bluffs, they won't call his bets unless they have very good hands. Slow-playing (also called "sandbagging") is deceptive play in poker that is roughly the opposite of bluffing: betting weakly with a strong holding rather than betting strongly with a weak one. See the article on bluffing for more about bluffing strategies, semi-bluffs, and optimal bluffing frequency. See the article on slow playing for more about slow playing strategies. PositionPosition refers to the order in which players are seated around the table and the strategic consequences of this. Generally, players in earlier position (who have to act first) need stronger hands to bet or raise than players in later position. For example, if there are five opponents yet to act behind a player, there is a greater chance one of the opponents will have a better hand than if there was only one opponent yet to act. Being in late position is an advantage because a player gets to see how his opponents in earlier position acted (which provides the player more information about their hands than they have about his). See the article on position for more about positional play. Reasons to raiseUnlike calling, raising has an extra way to win: opponent(s) may fold. An opening bet may be considered a raise from a strategy perspective. Sklansky gives seven reasons for raising, summarized below.[1]
Reasons to callThere are several reasons for calling a bet or raise, summarized below.
Gap conceptThe gap concept states that a player needs a better hand to play against someone who has already opened the betting than he would need to open himself.[3] The gap concept reflects that players prefer to avoid confrontations with another player who has already indicated strength, and that calling only has one way to win (by having the best hand), whereas opening (or raising) may also win immediately if your opponent(s) fold. Sandwich effectRelated to the gap effect, the sandwich effect states that a player needs a stronger hand to stay in a pot when there are opponents yet to act behind him.[2] Because the player doesn't know how many opponents will be involved in the pot or whether he will have to call a re-raise, he doesn't know what his effective pot odds actually are. Therefore, a stronger hand is desired as compensation for this uncertainty. Loose/tight playLoose players play relatively more hands and tend to continue with weaker hands. Tight players play relatively fewer hands and tend not to continue with weaker hands. The following concepts are applicable in loose games (and their inverse in tight games):[1]
Aggressive/passive playAggressive play refers to betting and raising. Passive play refers to checking and calling. Unless passive play is being used deceptively as mentioned above, aggressive play is generally considered stronger than passive play because of the bluff value of bets and raises and because it offers more opportunities for your opponents to make mistakes.[1] See the article on aggressive play for more details. Hand reading and tellsHand reading is the process of making educated guesses about the possible cards an opponent may hold based on the sequence of actions in the pot. A tell is a detectable change in an opponent's behavior or demeanor that gives clues about his hand. Educated guesses about an opponent's cards can help a player avoid mistakes in his own play, induce mistakes by his opponent(s), or to influence the player to take actions that he would normally not take under the circumstances. For example, a tell might suggest an opponent has missed a draw and holds a weak hand, but a player also missed a draw and is sure his hand is even weaker. In this case, using the tell, the player may decide a bluff would be more effective than usual. See the article on tells for more information. Table image and opponent profilingBy observing the tendencies and patterns of your opponents, you can make more educated guesses about their potential holdings. For example, if a player has been playing extremely tight (playing very few hands), when they finally do enter a pot, you may surmise that they have stronger than average cards. Your table image is the perception of your opponents of your own pattern of play. You can leverage your table image by playing out of character and thereby inducing your opponent(s) to misjudge your hand and make a mistake. EquityA player's equity in a pot is his expected share of the pot, expressed either as a percentage (probability of winning) or expected value (amount of pot * probability of winning). Negative equity, or loss in equity, occurs when contributing to a pot with a probability of winning less than 1 / (number of opponents matching the contribution).
If there is already money in the pot, the pot odds associated with a particular play may indicate a positive expected value even though it may have negative equity.
Short-handed considerationsWhen playing short-handed (at a table with fewer than normal players), players must loosen up their play (play more hands) for several reasons:[1]
Structure considerationsThe blinds and antes and limit structure of the game has a signficant influence on poker strategy. For example, it is easier to manipulate pot odds in no-limit and pot-limit games than in limit games. In tournaments, as the size of the forced bets relative to the chip stacks grows, pressure is placed on players to play pots to avoid being anted/blinded away.[4] Notes
Online Poker, made by MultiMedia | Free content and software This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia. retrieved
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